Battle for honor
Description
In my personal project of developing a single-player shooter game using the Unreal Engine, I went beyond the basic gameplay mechanics and incorporated several additional features. One aspect was creating custom maps to provide unique and visually appealing environments for players to explore and engage in combat.
To enhance the gameplay experience, I developed custom widgets to display important information such as player health, ammo count, and objectives. These widgets provided players with real-time feedback and improved their overall immersion in the game.
To diversify the gameplay, I incorporated a variety of different weapons with unique characteristics and abilities. This allowed players to choose their preferred playstyle and provided tactical options during combat encounters.
By integrating these features into the game, I aimed to create an engaging and dynamic experience that goes beyond the standard shooter gameplay, providing players with a memorable and enjoyable gaming experience.



